Week 3 of ARTE 543 centered on the role audio plays in in video games, the history behind video game music, and a 101 lesson on the device known as Makey Makey. For those who are not familiar with the device, please follow the link at the end of this post. The readings this week were : "Image Versus Sound: A Comparison of Formal Feature Effects on Presence and Enjoyment:" (2010) written by Paul Skalski and Robert Whitbred, located in pages 67 through 84 of Psychology Journal Vol 8 N.1 2010 ISSN # 1720 7525 The article centered on a study of the role sound plays in enjoyment of video games and the history of similar testing as the basis for their hypotheses and study as a whole. The study concluded that sound plays a huge factor in enjoyment of a video game ; it increased interactivity, perceived realism, and immersed players in the game. Quality of graphics were determined to have had little impact on enjoyment of a video game. Prior to this class, I had limited knowledge of sound development or the impact audio can have when included or excluded from a video game. Through the class presentation and reading this week, I feel I learned a lot. The background music in a video game can set the mood and theme of a video game, while the sound effects in response to actions provide an overall boost of enjoyment of the game. Since of the start of these projects, I've definitely become more aware of the use sound in video games and how I interact with them. For my synthesized sound project, I used the web program bfxr.net , and developed several sound effects. After toying with the program for awhile, I settled on a theme of a alien shooter game. I created an outline for what sounds I would need ( zap noise, space ships coming/going, success, fail, etc.) and developed the following 10 sounds ( 1 Pulse, 1 Wave, 1 Noise, 1 Sample, and 6 other). The sample used is custom made, using my older brother Frank as the voice actor, doing a mechanical laughter. Please click links below to listen to the video game sound effects I created through BXFR.net. It took a lot of planning and trial and error for my Makey Makey instrument. I created an outline, a spider web layout, and had originally settled on the use of a palm tree. As fate would have it, I changed my mind again - This time, I settled for a pumpkin as the base of the project, with leaves surrounding it as buttons. The sounds would include a variety of screams, voices, music, and other sounds from various horror movies. Despite many attempts, I was unable to successfully "earth" the pumpkin. In the final production of the project, the pumpkin acts as a decoration to help set the theme of the project. I was able to program 10 leaves as fully functional buttons to play different horror themed noises, voices, screams, and other sounds. Please view the video below to see the outcome of the project. I may revisit this project later in the fall, or create a spin off of the project by using samples from my favorite horror movies, and use memorabilia from the films as the buttons. Makey Makey Instrument Please click the button titled "Makey Makey Instrument" to view my video. There is a total of 10 sounds included, all gathered from the website freesound.org. For information about concept development and theme, please read the entire blog posting. Video Game Sound Effects I have included links to the wav files of 10 sound effects I developed through BXFR. For information about concept development and theme, please read the entire blog posting. ![]()
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